There is a terrific "How it started/How it's going" meme going around contrasting Sandfall Interactive head Guillaume Broche's initial, charming, kickstarter appeal on reddit with an image of him accepting every award known to man at last weeks Game Awards.
I’m not sure anyone involved with Clair Obscur: Expedition 33 expected to walk away from the ceremony with their arms full of trophies, but here we are. Game of the Year, best Debut, Art Direction nods, critical darling status cemented, and a room full of developers looking faintly annoyed that a relatively small French studio just strolled in and stole their lunch money.
As noted in our own glowing review, Clair Obscur is the first game from Sandfall Interactive, a studio that, until very recently, was mostly known for not existing. Founded by former Ubisoft developers, the team hovered somewhere in the “AA but dangerously competent” space, reportedly numbering in the few dozens rather than the hundreds.
No vast satellite studios. No eighteen-hour mocap shoots for incidental NPCs. No decade long development hell. Just a relatively small team, a very clear vision, and the audacity to build a turn based RPG in 2025 and assume people might still care.
They were right.
Critical reception was, frankly, obscene.

