God of Weapons – 3D Vampire Survivors‑Style Action with Inventory Management Depth
Verdict – Ambitious but Fatiguing Over Time
A game that takes inspiration from poncle’s Vampire Survivors and moves the game into the 3D realm whilst also adding in some inventory management action, God of Weapons has some nice ideas, but the inherent repetition of the auto-battler genre is amplified here by short music loops and a staid environment.A game that takes place in single-stage chunks, God of Weapons shows you at the start just how much content there is here, as the myriad unlockable characters are shown in silhouette before you dive into the main tower that makes up the heart of the game. As you proceed, you’ll also unlock a pretty chunky weapons armoury in which you can delve to select which loadout you fancy at the time, of course…keeping that aforementioned inventory space in check.
The stages are all very similar visually, differing mainly in enemy type and level size, although the mechanics are mainly the same, albeit having to perhaps dodge spike traps etc. You have to survive for between one and two minutes on the stages as insurmountable monsters spawn around you, causing you to run and dash out of their way as your weapons and spells auto-fire quite satisfyingly.

