24 Jun 2026

I Play Too Many Games. Boosting Services Fixed That.

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How juggling multiple MMOs kept me stuck in the grind, and how selective boosts finally let me reach the endgame I actually enjoy.

I have a problem. Not a serious one, but it costs me time, and it used to cost me enjoyment.

The problem is that I can't stick to one game.


My name's Cael. I'm thirty-one, I work in logistics, and at any given moment I'm actively interested in at least three or four

games simultaneously. Right now, that's WoW Midnight, FFXIV, and Path of Exile 2. A month ago, it was WoW, Helldivers 2,

and I was half-watching someone stream Arc Raiders and getting curious. This is just how I game. Always has been.

The issue isn't the variety. I like variety. The issue is what happens when you try to play multiple live-service games seriously.


The Endgame Problem

Every game on my list has the same structure. There's the part you can play casually — levelling, story, early content — and

then there's the part that's actually interesting once you understand the game. Raids. High-level dungeons. Endgame crafting.

The content that people talk about in communities, that gets patched, updated and discussed.


To access that content, you have to get there first. And getting there, in most live-service games, takes a meaningful chunk

of time.

In WoW Midnight, that's levelling to 90, running the campaign, gearing up enough to get into Heroic raids or high M+ keys.

In FFXIV, it's levelling a job, getting gear for the current Savage tier, and farming gil for consumables. In Path of Exile 2,

It's clearing campaign, building currency, getting your character to a point where the actual endgame systems open up.

None of that is unenjoyable exactly. But when you're cycling between three games, doing it simultaneously is brutal.

You're never fully in the endgame of anything. You're always in the middle of the grind leading up to it.


Prison City - Switch 2 - First 20 Minutes Of Gameplay 💥💣

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Rich Blasts Into the First 20 Minutes of Prison City on Nintendo Switch

Shatterhand Meets Power Blade in a Modern Retro Mash‑Up

 
Rich army rolls his way into the first 20 minutes of Prison City on Nintendo Switch 2 as we blast through retro‑inspired action, chunky pixels, and pure 80s‑soaked cyberpunk energy. If you love Shatterhand, Power Blade, or Vice: Project Doom, this one is going to hit you right in the nostalgia circuits.

23 Jun 2026

The 7th Guest Remake Xbox Series X Review 9/10 "Stauf is back!" 🔦🕯️

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The 7th Guest Remake Xbox Series X Review
The 7th Guest Remake Review – Wine, Whispers and the Wonders of Stauf’s House

A Haunting Journey Through a Reborn Classic

I can’t believe that it was back in 2023 when I reviewed The 7th Guest VR, of which this game is a port. Awarding it a 9.5/10, it was one of our highest-rated games ever, perfectly capturing as it does the essence of what makes The 7th Guest such a special game for so many whilst bringing it to the eyes of modern audiences. 

A huge boon here for me is that as much as I adored The 7th Guest VR, I struggle with motion sickness when playing in VR, and so it was tough to get through certain sections, and I had to play the game in bite-sized chunks. 

Whilst the move from VR does leave the cobwebs of some elements that now feel unneeded – such as the ability to pick up everything and rotate it in your ghostly hand – this realisation of Stauf’s manor and the guests and puzzles within is so strong that it feels fickle to focus on those aspects. As above, if you want to know my personal history with this title and get a deeper dive, check out my previous review of the VR version as it covers a lot of this ground.
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