7 Jun 2026

Clowntown Brings Co‑Op Chaos and Honking Mayhem to Steam – Batterystaple’s New Party Adventure Revealed 🤡

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🎪 Clowntown Calls All Jesters to the Ring – Batterystaple’s New Co‑Op Chaos Revealed

The circus is back in town — and this time, it’s packing paintbrushes, skyscrapers, and a honk button. Clowntown, the latest off‑beat creation from 30XX developer Batterystaple Games, made its grand debut at the PC Gaming Show, inviting 2–8 players to embrace their inner fool in a campaign of co‑operative calamity.


🤡 Down to Clown?

Launching soon on PC via Steam, Clowntown is a co‑op party campaign where teamwork, laughter, and mild chaos collide. Players join forces as noble jesters under the watchful eye of the mysterious Ringmaster, tackling over 100 unique minigames and action puzzles designed to make you think, fail, and laugh in equal measure.

From painting masterpieces and constructing skyscrapers to composing cacophonous symphonies, every act of this circus demands creativity and coordination — or at least a convincing attempt.


Clowntown from BatteryStaple
🎨 The Show Must Go On

The main Campaign Mode offers 5–6 hours of hand‑crafted clownery, where friends juggle charades, sabotage, and slapstick teamwork across evolving challenges. Each minigame set grows more absurd as you progress — Face Paint becomes Also Paint, then spirals into Probably Not Paint, turning simple art prompts into time‑pressured chaos.

Wordplay fans can expect escalating madness too: Spelling Bee morphs into Spelling Wasp, and finally Bees Spelling, where clowns literally chase letters with wings.


🎉 Party Mode: Co‑Op or Contest

Between campaign sessions, Clowntown’s Party Mode lets players pick curated or randomised minigame sets, tweak difficulty, and add mutators. Feeling competitive? Flip the script in Contest Mode, where co‑op turns cutthroat, and every clown fights for solo glory.

And yes — every mode includes a dedicated honk button. You can customise the sound. Your teammates cannot mute it.


Clowntown from BatteryStaple

🌍 Global Circus

Clowntown will launch with full support for English, Russian, Simplified Chinese, Japanese, German, Korean, French, Spanish, and Portuguese.


Follow Batterystaple Games on Bluesky or X for updates, and watch the Clowntown reveal trailer now to see the mayhem unfold.


Clowntown looks set to be the next big indie laugh riot friend slop game — a perfect blend of teamwork, absurdity, and honking chaos.

6 Jun 2026

LEGO SEGA Mega Drive Unboxing – "Retro Bricks & SEGA Genesis Bliss" 🧱 🧱 🧱

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Unboxing the LEGO SEGA Mega Drive / Genesis Kit – Retro Gaming Meets Brick‑Building Brilliance

Why This LEGO Set Hits the Nostalgia Button

Unboxing the LEGO SEGA Mega Drive / Genesis kit — a perfect mash‑up of retro gaming nostalgia and brick‑building goodness. In this video, I crack open the box, check out every piece, and give you a close look at this beautifully detailed tribute to SEGA’s legendary 16‑bit console.

Whether you're a LEGO collector, a SEGA fan, or just love retro hardware recreated in brick form, this set is an absolute treat.

5 Jun 2026

God of Weapons PS5 Review 6/10 "Ambitious but Fatiguing Over Time" ⚔️ @ArchmageGames #IndieGame #GameDev

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God of Weapons PS5 Review
God of Weapons – 3D Vampire Survivors‑Style Action with Inventory Management Depth

Verdict – Ambitious but Fatiguing Over Time

A game that takes inspiration from poncle’s Vampire Survivors and moves the game into the 3D realm whilst also adding in some inventory management action, God of Weapons has some nice ideas, but the inherent repetition of the auto-battler genre is amplified here by short music loops and a staid environment.

A game that takes place in single-stage chunks, God of Weapons shows you at the start just how much content there is here, as the myriad unlockable characters are shown in silhouette before you dive into the main tower that makes up the heart of the game. As you proceed, you’ll also unlock a pretty chunky weapons armoury in which you can delve to select which loadout you fancy at the time, of course…keeping that aforementioned inventory space in check.

The stages are all very similar visually, differing mainly in enemy type and level size, although the mechanics are mainly the same, albeit having to perhaps dodge spike traps etc. You have to survive for between one and two minutes on the stages as insurmountable monsters spawn around you, causing you to run and dash out of their way as your weapons and spells auto-fire quite satisfyingly.
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