A lot of us still carry points of fascination we picked up as young children. There's no shortage of dinosaur obsessed young boys, or kids that dream of growing up and making a life among the stars. For me, ancient civilisations were that obsession. The idea of forgotten words and ways of living is something that encourages a particular curiosity. Unfortunately most of the games, movies and TV shows that are based in such worlds rarely focus on immersing the audience within the day-to-day life of these amazing environments.
Enter Ancient Farm. Long before sprinklers and robotic harvesters, early man farmed with rudimentary tools and very few shortcuts. In that respect, Ancient Farm is true to life. This is not a sim in which, after a couple hours of grind, you are able to fully automate your farm and watch your gold grow. But I think this is the strongest selling point on offer here. The continuous engagement required to grow your homestead keeps you actively invested, and truly does lead to a definitive sense of reward as you continue to progress.
6 Feb 2026
Passport to Adventure: The SCUMM Story – A New Documentary Journey Begins 🎥🎞️🎬
If you’ve been wondering what Richard Moss has been cooking up after TerrorBytes and A Tale of Two Halves, the wait is officially over. Richard is developing a brand-new documentary with the team at CREATORVC:Passport to Adventure: The SCUMM Story
(And for those of you who loved the original Age of Empires… keep an eye out. Richard's next book is coming very soon.)
(And for those of you who loved the original Age of Empires… keep an eye out. Richard's next book is coming very soon.)
5 Feb 2026
Carmageddon Rogue Shift PS5 Review 7.5/10 *Almost thirty years on, the Eagle revs again!* 🛻☠️ @playcarmageddon #IndieGame #GameDev
I’m very familiar with the Carmageddon franchise, the original was something incredibly unique in both its gameplay and style back upon its initial release in 1997, and the follow ups (Carmageddon II: Carpocalypse Now (1998), Carmageddon TDR (2000), and Carmageddon: Reincarnation (2015) tried to modernise the experience visually whilst retaining the same mechanics as the original, which didn’t set the gaming world alight, although those early games still had their fans.
This newest entry - developed by 34Big Things, the minds behind the Redout series – takes things in a different direction, and whilst I can imagine it will annoy purists, whilst there are still issues, this feels like the right approach for the series at the moment, making it a more focused, linear experience as opposed to the sprawling, slightly clunky vibes of the more recent entries.
Set in 2050, the world is... well, it’s completely buggered, quite frankly. Set in a post-apocalyptic wasteland – natch – your character enters the ‘Carmageddon’ in a bid to win their freedom. The narrative is handled by graphic novel-esque cutscenes and adds to the larger-than-life feel of the whole setup and are brisk in their approach to allow players to get a quick understanding of the basic premise before getting into the meat of the game proper, the violent racing.
Set in 2050, the world is... well, it’s completely buggered, quite frankly. Set in a post-apocalyptic wasteland – natch – your character enters the ‘Carmageddon’ in a bid to win their freedom. The narrative is handled by graphic novel-esque cutscenes and adds to the larger-than-life feel of the whole setup and are brisk in their approach to allow players to get a quick understanding of the basic premise before getting into the meat of the game proper, the violent racing.
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