4 Mar 2026

Crisol: Theatre of Idols PS5 Review 8.5/10 “A Bloody Good Start for Vermila Studio” ๐Ÿช†๐Ÿฉธ @CrisolGame @VermilaStudios #IndieGame #GameDev

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Crisol: Theatre of Idols PS5 Review
When viewing the trailer for Crisol: Theatre of Idols it was immediately obvious where a lot of inspiration had come from it. looked like a mix of Bioshock and Resident Evil, which are two of my favourite game series, so I was very excited to see whether it could live up to its lofty inspirations, or would it be a pale imitation? 

Especially as this is the first game by the studio. I think they hit it out of the park, a slam dunk, a hole in one.. and that's all the sports metaphors I know. For a first outing I think it’s fantastic. Crisol knows what it wants to achieve, it is a love letter to the horror games that inspired it, and whilst it may not reinvent the horror game wheel, it has wonderful art design and a cool new mechanic that makes the game a delight to play.

3 Mar 2026

Gaming Genres You Might Not Have Considered Before ๐ŸŽฎ

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Over half of the UK population now plays video games. It’s a weird and wonderful world, with all kinds of titles available to explore. If you’re feeling bored with the big blockbuster titles, here are some new genres worth picking up your pad (or mouse) for at the end of a long day.   

Cosy and slow-paced

So-called ‘cosy’ games are designed to help you breathe out. They focus on cute, calm routines rather than fast reactions, inviting you to settle into a rhythm. You tend to look after a small environment, chat to a handful of characters, or gather useful items in your own time. This kind of play can become a form of mindfulness, with no real rush or consequence to your decisions.

If you want to ease into the genre, choose something that encourages small daily habits. Set aside ten minutes to tend a garden or arrange a room, for example. These pockets of activity give you a sense of progress without demanding hours of commitment or high performance.

2 Mar 2026

Britt’s iOS Adventures #1 Dawncaster & Caves of Lore on iOS ๐Ÿ“ฑ⚔️ @WanderlostGames #IndieGame #GameDev

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Britt’s iOS Adventures #1 Dawncaster & Caves of Lore on iOS
Considering how many games I play across the various console platforms (and PC, back in the day), one aspect of gaming that I have been disappointed with over the last ten years or so has been mobile gaming. As much as I like the classics being ported to mobile, I’ve always wanted to discover new single-player games, and to this end – it’s always been difficult to come across handcrafted, enjoyable experiences, having been stung in the past with games that look great, but are hampered by either micro-transactions, endless grinding, multiplayer-focused shash, or have a spark – but are unfinished, abandoned projects.

A few weeks ago, I came across a list of a few games that stood out to me and I thought I’d – again – try to get hips deep into the world of mobile gaming, initially through the medium of two games. Dawncaster, a deck-building ‘cardventure’ developed by the Netherlands-based studio Wanderlost Interactive, and Caves of Lore, an RPG in a more classic vein from solo developer Mike Robins. I have to say, these titles have both been incredible discoveries, and have reinvigorated gaming on a mobile device for me, with Dawncaster taking the place of a game that is fun to both dip in and out of as well as have lengthier session on (my four year old is also a fan, loving the character and card designs), whilst Caves of Lore really connected with me with its pixel visuals, dynamic lighting and classic, open-world sensibilities that fill the game with quests and quirks, very clearly the vision of a single individual, which makes the scope of the game all the more impressive, and the vibe very personal.

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