As long time readers will know, I’m a (blood) sucker for short horror games. I love settling down and knowing I’ll be watching the credits roll in an hour or two and will get a short blast of unsettling thrills. Combine that with the fact that The Cabin Factory costs less than half a pint of lager, and we are very much onto a winner.
I’m purposely not going into the game that much here as discovering it is where a lot of the fun lies, all you need to know is that this is a first-person 3D horror game in which you play an older lady that begins The Cabin Factory in a lift en route to the huge aeroplane hangar-like room in which she will be performing her job…checking if cabins that roll up on a conveyor belt are haunted or not. There are two buttons marked ‘danger’ and ‘clear’, and if you get eight cabins correct on the trot – you finish the game, it really is that simple.
9 Mar 2026
6 Mar 2026
Roadwarden Nintendo Switch 2 Review 5.5/10 "A beautiful tale crushed by performance issues" 🗺️ @MoralAnxiety #IndieGame #GameDev
I actually received Roadwarden for review last year, but had an issue when playing on my Switch, whereby the game would judder along as if it was constantly buffering – I made contact with the relevant party to inquire if this was a known issue that would be patched shortly etc. – as it made the game unplayable - and received no response, so it fell off my radar.
It was only upon installing games on our new Switch 2 that I spotted Roadwarden and wondered if it would run more smoothly on this new console, it is after all, a text-based adventure – hardly a genre that needs a technical powerhouse! And yet…problems remain, which is a real shame as the game has so much potential.
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5 Mar 2026
Disco Simulator PS5 Review 7.5/10 "Can people please stop spewing on the dance floor?" 🕺🪩💃 @GamesIncubator #IndieGame #GameDev
As someone who has a partner that grew up on The Sims games, I quite fancied the idea of settling down of an evening and spending a few sessions with Disco Simulator, a game in which you run your own nightclub (I do really feel that this should have been called Nightclub Simulator, by the way, but it looks like that name was already taken).
The game begins with a brisk tutorial that lays out the setting, you begin each scenario with certain goals in mind – reaching a certain amount of cash, hitting certain metrics etc. – and from there, you pretty much get free reign of how to run your club, from naming it through to shaking cocktails, unclogging toilets, checking tickets for entry, and ensuring that the power stays on – or will you delegate all this nonsense to your ever-growing team of staff?
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