There was a time when a generation of
consoles could be put out to pasture gracefully with a fond farewell as
the new generation of consoles were ushered in.
As the baton was handed over to the next
generation of consoles the gamers would consign their beloved video
games consoles to the past and move onto the next gen.
The generation of consoles that have just
passed the baton onto the Wii U, PS4's and XBONE's of this world are
still very much ingrained into this generation of gamers due to the fact
that the length of time that has passed since the Wii, X360 and PS3
were introduced.
This transition is also made harder as players of the last generation were the first to truly embrace online play. With this online play each game was given longevity that could potentially outlast a games usual life span. So as we enter into this new world of consoles, when should the X360, PS4 and Wii stop supporting it's players? When do Nintendo, Sony and Microsoft say enough is enough and turn the lights out on the online Servers? This will be the first generation of
console "deaths" that are really impacted by a switching off of those
servers and Nintendo have been the first to reveal their plans....
They have announced that Wii and DS
online servers will close as of 20th May 2014....
This closure will remove online multiplayer functionality from a whole host of Wii & DS games.....
The services being closed down for Wii & DS will include online play,matchmaking and leaderboards....
Does this spell the beginning of the end for the other online servers from the other big players?
Tell Us What You Think About This Move From Nintendo
When Do You Think SONY and MICROSOFT will announce their Plans For Shut Downs?
Within the bowels of The Games Freezer there is a disk box choc full of AMIGA video games disks.....consigned to The RetroGaming Deep Freeze . Most of the disks are original AMIGA games (without their beautiful boxes) and some are not so original (probably from some dodgy dude at car boot sale in 1995.... Imagine we could delve back into this treasure trove without having to source the Amazing AMIGA....
In fact imagine an improved 1.3 version of The AMIGA...
One that looks and sounds just as cool as the original if not that bit better!
Well look what we have here then!
The Idea....
"Wouldn't it be great to be able to use all those aging Amiga disks again? Maybe the original Amiga is a bit big and video quality not so good..."
The Project
"... A smaller version of The Amiga, with modern connections would be awesome, wouldn't it?.
That's what the Armiga Project have done....
They have taken modern technology and made it work with good old AMIGA floppies!"
Read what the Armiga Project Team have to say
about their amazing project......
"The Armiga Project is born from the feeling that something is missing in today's games. Lot's of people look back to the old consoles and computers and remember the feelings they had.
Some of this sensations can be taken back with emulators, but much of the experience is missing; it's not only the game, it's a whole. Inserting the cartridge in a 16-Bit console, the floppy disk load times..., the look and feel of the old stuff...
All this is specially true in some systems and the Commodore Amiga 500 is, with no doubt, one of them. It was a breaktrhough in its time and still now it fascinates engineers all around the world. One proof of the deep footprint it left on the users is that lots of them keep the original computer and most of them have a box full of games.
There are some big problems now with the system, though: they are too big by todays standards, suitable for just one thing and A/V quality is low and requires legacy connectors.
Wouldn't it be great, we thought, if we could take the whole experience back, but with improved A/V quality, using modern connectors, in a small form factor and adding versatility?.
That's where it all began. Taking off-the-shell components and adding custom designed ones, we already have the first prototypes working!
In a nutshell, the Armiga Project is a mix of hardware and software that aims to take back the original Amiga experience..., even its look and feel!"
If Like us you are mega excited about this amazing project head on over to
The ARMIGA Project Website to find out more about the cool machine that is being built and tested as we speak!
To Keep Up To Date On The Latest Occurrences For The ARMIGA Project Make Sure You Also Follow The Project On
Where you can find a video of the the testing of the first prototype!
We'll keep you updated on all the happenings from the ARMIGA Project and you'll be the first to know when the ARMIGA dudes begin their Crowd Funding Campaign!
Meanwhile.......Tell Us What Your Favourite AMIGA Game Of All Time Was... Ours Was SYNDICATE
The Games Freezer Has Been Saddened By The Death Of Harold Ramis.
Harold was best known for his immense comedy acting, directing and writing ability.
For us at Games Freezer he was the first
"Geek Super Hero"
We adore the Ghostbusters Films and his role as Egon Spengler has stuck with us to this day.
Naturally when we were kids, after watching the Ghostbusters Movie we all wanted to be a Ghost Buster with our very own Proton Packs.
Many a hosepipe was attached to a rucksack in order to try and create our very ownProton Packs along with a shoebox attached to a piece of string to create ourGhost Trap (and that was just last week!) As you can imagine, When the Ghostbusters
games hit video games shelves across every system we were always extremely
excited about busting ghosts on our TV screens! Not many Ghostbusters games actually did the film justice but there were definitely some highlights over the years. As a tribute to Harold Ramis we have
decided to give you a timeline of all the Ghostbusters Video Games Released on
every system ever….. We'd like to think that Harold played
videogames and in particular we'd like to think that he played at least
one of the Ghostbusters Games released over the years…. So, Harold, this is for you……………..
Just Imagine A Video Games Console That Creates It's Own Original Games........
Sounds a bit sci fi doesn't it?
Well maybe it's not as far fetched as you might first think!
It's February 25, 2014 and Today, the EnGeniux OTON X autonomous video games console is set to open beta signup to early adopters and developers.
The OTON X is billed by EnGeniux as the first autonomous game console that's ever been prepared for the Market....
The almost futuristic aspect of this gorgeous looking console is that the OTON self-creates games, without any human input......
How Is That Possible We Hear You Cry!
The
system creates games using an extremely clever custom algorithm with
preset design parameters and a sprite database to create custom game
environments. During the beta testing, the project will offer crowdfunded OTON X (developer units) to early adopters and developers.
Systems will cost $99 for early bird units and $139 for standard units.
“We’re
excited to let gamers, developers and media interact with the OTON UI
because of its unique design layout,
The goal of the beta is to gain feedback on the user interface and to move forward with adding more features."
Anyone Interested can sign up for the OTON X UI beta HERE
OTON X Specifications:
OTON OS (Operating System/Custom Ubuntu OS)
Quad-core (4 + 1 power-saving core) Four CPU cores are built in the ARM Cortex-A9 micro-architecture, and are clocked at 1.2 GHz
1-HDMI 1.4a display output supporting digital resolutions up to 1920 x 1200 pixels
3-USB 2.0 (Two Standard A, one micro-USB)
1-Ethernet port
Stereo analog and multi-channel digital (SPDIF)(3 port channel)
OPTICAL DRIVE
No optical disc drive
STORAGE
USB storage device
16 GB Flash Storage
OTON FRONT PORTS
2-SD card slots (Front)
DIMENSIONS
205 mm or 8.07 inches (8in x 8in) (L x W)
53 mm or 2.08 inches high
CONNECTIVITY
Wi-Fi 802.11a/b/g/n
2.4 GHz wireless
STAND
System can be position vertically or horizontal
Who Are The Dudes Behind This Ground Breaking Piece Of Game Changing Kit?
The EnGeniux team has ten years of game and manufacturing experience......
Between 2008 and 2010, they shipped a limited quantity of their first- run console system.
Creator and inventor, Derrick Samuels, has worked and developed several new trends in tech and practical products.
His initial system in 2004 was the first to converge a biometrics, PC, game console, DVR and media device into one unit.
That same unit was also the first system to provide the possibility of content powered by the Akimbo Platform and digital distribution. During the 2007 CES show he demonstrated voice recognition software to control the game console interface.
In 2008 his first system shipped with Linux as a working OS for a start-up game console company.
In 2009 he introduced cloud storage to the console before other console systems considered the format.
In
2010 his company was the first in the market to truly see and test the
potential of Android as a gaming platform for a game console.
The 2008 units are still in use, and his company continues to provide annual customer support to keep these units working for customers.
Like What You Hear About This Amazing Games Console?
A while back we covered a preview of "MICH The Game" as our Game Of The Day and as part of our preview we managed to track down the guy behind the game
We asked him a few questions about the upcoming game and here's what he had to say.....
"Firstly, we just wanted to understand a few things about your latest project MICH
Things like, who you are and your background etc"
"I'm
a guy in my 30s living in London and have been gaming before it was
cool!
OK, maybe since '86.
I have always wanted to just be surrounded by
games, in and out of work.
With
a short-ish history in the game industry, i'm a spring chicken compared
to others.
I worked for SEGA Europe for 7 years in Quality Assurance on
projects ranging from Sonic Colours and Virtua Tennis to Aliens:
Colonial Marines.
What has inspired you to create such a cool looking game?
"Thanks
for saying so, I was inspired by my girlfriend, she was getting a lot
of text messages and I said it would be funny to make a game about the
demons in her phone and then we just took it from there."
What is MICH all about, what's the story?
"This
is something I haven't really put out on the internet, not even on my
own site.
I have this all written down in pieces and its not really in a
stage to be concretely defined. But I can put some things together,
just for you. This is a first! MICH is a story about paranormal events that take place after an
accident in Mich's workplace.
Through mystery events, Mich's boyfriend
Rob is transported to another time/space and will have to sift through
the mystery events while attempting to get back home. Who's saving who? The characters are not final, the story is not finished, the game is really in a pre-alpha state but here's some small details.
The game will feature 2 styles of gameplay:
Story areas/scenes with RPG style dialog text boxes and conversations.
Combat areas/scenes with platforming and combat.
Hey Rob Thanks for the brief Q&A -
We Can't Wait To See The Game In Full Flow, Keep Us Posted Dude!
Over the course of this week we've accumulated a smorgasbord of video game related imagery from Twitter and the various C☆☆L contributors such as @Hive_5 and @videogame_art_ aswell as many other Twitter Video Games stalwarts....
Here's a Game Art Gallery selection of our favourites from the week......
Which one do you like best?
Can you name the games too?
WATCH OUT FOR NEXT WEEKS GAME FREEZER GAME ART GALLERY!