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GunGrave VR Coffin Edition is a set of two games or episodes, GunGrave VR and GunGrave U.N. VR.
GunGrave is a PS2/Xbox/Anime classic brought
up to date in 2018's VR and it's a solid PSVR gaming experience, but
unfortunately it isn't perfect.
I've tried the coffin edition which is two good episode/games, both with a few surprises, but also they come with some limited controls and game options.
I've tried the coffin edition which is two good episode/games, both with a few surprises, but also they come with some limited controls and game options.
The GunGrave and GunGrave U.N. story is a one
of Guns, drugs, super soldiers and ass kicking! You are Grave, a
futuristic bounty hunter who is the greatest regulator, sent in to hunt
and destroy the drug called Seed that's crippling
society and the crime bosses who are supplying it.
The story is a simple one and it does the job
nicely enough to give the gameplay meaning and purpose. Not at anytime
did I feel I was regulating drug dealers, more just shooting futuristic
baddies that have upset me for some reason.
But the story works while it isn't pivotal to the gameplay.
Out of the two games you get in the
Coffin Edition, I felt GunGrave U.N. VR wasn't as much fun as GunGrave
VR, maybe it's because I played U.N. second but I just had a better
gaming experience playing GunGrave VR. Both you can only
use the dual shock 4 but I can't see how adding use of Aim or Move
controllers would improve anything.
GunGrave VR is the first in the two episodes
and like U.N. it's a mix of third person shooting as well as some first
person on-rails gun action.
The third person stages were a good gaming
experience, you shoot your way through waves of enemies until your reach
the stage boss. It seems to be the standard for every level you play in
both games, but it's just good old shooting
fun. The FPS stages also were fun and worked really well in VR and in
GunGrave U.N. there are side scroller levels which are quite limiting
but it eliminates the camera control issue I was having with the first
game.
One end boss level you're on a run away train
and another you're flying about on a hover bike and it was a lot of fun
and a nice switch up from the third person fighting. You aim where you
look so aiming was easy.
The gameplay feels retro but in a good way.
If you are a fan of the 2000's shoot'em ups this Coffin Edition is right
up your street.
You have some limited moves that consist of
spin attack, shoot or special attack and you can use these to their full
as you have a Max Payne type bullet time control.
The ability to slow time has made the
moves on offer much more effective but for most of the game I was just
shooting and using bullet time as it was difficult having the right
angle to use a special move. The game ranks your attacks
and gives you points and awards depending on the hits, attacks,
deflections you do etc. The way the ranking in the fighting is given it
reminded me of the old Sega arcade fighter games. Seeing these bold S-D
rank awards keep flashing up gave the game an arcade
feel which suited GunGrave anime style nicely.
The cannon fodder enemy designs are unique
and some were really great looking. They all felt like just hurdles to
jump over to get to the boss but they did their jobs well enough and
kicking their asses was fun.
The end bosses are all quite varied in looks
and attacks. None really felt as much of a challenge but all of them
were fun and at the end of the game I did have a small sense of
achievement beating them.
The stages are quite small, only a few
open spaces make up one whole stage and the environments do look nice
but are very static places and it's in the environment where you can see
that you're playing an older game. There are only
6 stages in GunGrave VR and the same in GunGrave U.N. but they are
varied enough for the games to feel like it was a journey, instead of
just a visit experiencing this GunGrave world in VR.
The textures aren't that great and I was
playing on a PS4pro and yet it still had noticeable antialiasing on what
to me looked simple environments.
Same with the sounds of the game. It really
didn't add anything as the sound was a bit loud in places and again the
sound and music made the game really feel it was an early 2000's era
game. The voice acting as well was ok but nothing
outstanding, it did just enough so I wasn't lost but there are no cut
scenes or story driven parts to the gameplay.
The characters on the other hand were
beautiful and really looked great. Some of the bosses were really well
rendered and Grave looked so crisp and detailed. I did try to have a
close look at these characters but unfortunately it
leads me on to my biggest gripe about this game, the lack of options!
It became very frustrating the fact
you have no options for camera or buttons/controls and what is on offer
really made some of the boss fights ten times harder than they needed to
be. You only have click turning and you can't adjust
the speed or movement of the camera. The click turning is far too slow
for such an action packed fighting game and for a lot of the time I'm
running away from the fight trying to get my camera in the right place
instead of kicking the ass the game is asking
me too. I'm not sure who thought of having limited turning on the
camera in a vr fighting shooter but it's made the game unnecessarily
difficult.
Also the camera is linked to the special
moves so in order for you to target your move you must have the camera
behind you so unless you're facing Grave you're special move won't hit
where you're aiming which made the special move
again difficult to use because of the camera.
In the start menu you have no control options
so you can't remap any keys, can't change camera options or personalise
the controls.
On the start screen you can only access training, which is ok. You get to go over the basics and that's it.
You can access your character as well
in the start screen and get to use different skins/characters are given
to you in-game. For example get a perfect S rank round and a different
skin is unlocked for use.
When you start the story you get access to
stage select and you can see a wire frame model of that stages end boss.
You can easily replay stages and improve your ranks.
The GunGrave VR game took me a couple
of hours to complete and GunGrave U.N. was a little quicker but U.N. had
side scrolling stages which removes the limited camera controls from
being an issue and in both GunGrave games a lot
of my deaths were as a result of messing about with the camera, so I
found GunGrave U.N. to be an easier gaming experience but just not as
fun as the first.
Overall I enjoyed GunGrave Coffin Edition. I
did feel like it was a game(s) worth playing but what you get for your
money is lacking.
The game itself is fun and enjoyable
but I won't say it's an essential game to play on psvr. It's short, only
consisting of 6 stages per game, though being varied the games were
quite limited. The design of the play areas feel limited
with each stage feeling like a holding pen for the action rather than a
level to explore and due to needing a fair amount of time to get the
camera right way around I found the stages too small, and at the end of
both games I felt like it just wasn't enough
there for the cost and I felt like both games were missing the final
course in a 3 course gaming meal.
Summary
Summary
I did enjoy GunGrave, this is my first time
experiencing the series and if a new episode of GunGrave VR came out I'd
get it......but in a sale.
This is definitely a recommendation to try
GunGrave VR and GunGrave U.N., either singly or together in the Coffin
Edition, but that recommendation would be to get it in a sale or ask
Santa for it if you've been good that is.
Gun Grave Coffin Edition: Melting.
Reviewed by Simon Budd.
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