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GunGrave VR Coffin Edition is a set of two games or episodes, GunGrave VR and GunGrave U.N. VR.
GunGrave is a PS2/Xbox/Anime classic brought 
up to date in 2018's VR and it's a solid PSVR gaming experience, but 
unfortunately it isn't perfect. 
I've tried the coffin edition which is two good episode/games, both with a few surprises, but also they come with some limited controls and game options.
I've tried the coffin edition which is two good episode/games, both with a few surprises, but also they come with some limited controls and game options.
The GunGrave and GunGrave U.N. story is a one
 of Guns, drugs, super soldiers and ass kicking! You are Grave, a 
futuristic bounty hunter who is the greatest regulator, sent in to hunt 
and destroy the drug called Seed that's crippling
 society and the crime bosses who are supplying it.
The story is a simple one and it does the job
 nicely enough to give the gameplay meaning and purpose. Not at anytime 
did I feel I was regulating drug dealers, more just shooting futuristic 
baddies that have upset me for some reason.
But the story works while it isn't pivotal to the gameplay.
Out of the two games you get in the 
Coffin Edition, I felt GunGrave U.N. VR wasn't as much fun as GunGrave 
VR, maybe it's because I played U.N. second but I just had a better 
gaming experience playing GunGrave VR. Both you can only
 use the dual shock 4 but I can't see how adding use of Aim or Move 
controllers would improve anything.
GunGrave VR is the first in the two episodes 
and like U.N. it's a mix of third person shooting as well as some first 
person on-rails gun action. 
The third person stages were a good gaming 
experience, you shoot your way through waves of enemies until your reach
 the stage boss. It seems to be the standard for every level you play in
 both games, but it's just good old shooting
 fun. The FPS stages also were fun and worked really well in VR and in 
GunGrave U.N. there are side scroller levels which are quite limiting 
but it eliminates the camera control issue I was having with the first 
game. 
One end boss level you're on a run away train
 and another you're flying about on a hover bike and it was a lot of fun
 and a nice switch up from the third person fighting. You aim where you 
look so aiming was easy.
The gameplay feels retro but in a good way. 
If you are a fan of the 2000's shoot'em ups this Coffin Edition is right
 up your street.
You have some limited moves that consist of 
spin attack, shoot or special attack and you can use these to their full
 as you have a Max Payne type bullet time control.
The ability to slow time has made the 
moves on offer much more effective but for most of the game I was just 
shooting and using bullet time as it was difficult having the right 
angle to use a special move. The game ranks your attacks
 and gives you points and awards depending on the hits, attacks, 
deflections you do etc. The way the ranking in the fighting is given it 
reminded me of the old Sega arcade fighter games. Seeing these bold S-D 
rank awards keep flashing up gave the game an arcade
 feel which suited GunGrave anime style nicely. 
The cannon fodder enemy designs are unique 
and some were really great looking. They all felt like just hurdles to 
jump over to get to the boss but they did their jobs well enough and 
kicking their asses was fun.
The end bosses are all quite varied in looks 
and attacks. None really felt as much of a challenge but all of them 
were fun and at the end of the game I did have a small sense of 
achievement beating them.
The stages are quite small, only a few
 open spaces make up one whole stage and the environments do look nice 
but are very static places and it's in the environment where you can see
 that you're playing an older game. There are only
 6 stages in GunGrave VR and the same in GunGrave U.N. but they are 
varied enough for the games to feel like it was a journey, instead of 
just a visit experiencing this GunGrave world in VR.
The textures aren't that great and I was 
playing on a PS4pro and yet it still had noticeable antialiasing on what
 to me looked simple environments. 
Same with the sounds of the game. It really 
didn't add anything as the sound was a bit loud in places and again the 
sound and music made the game really feel it was an early 2000's era 
game. The voice acting as well was ok but nothing
 outstanding, it did just enough so I wasn't lost but there are no cut 
scenes or story driven parts to the gameplay.
The characters on the other hand were 
beautiful and really looked great. Some of the bosses were really well 
rendered and Grave looked so crisp and detailed. I did try to have a 
close look at these characters but unfortunately it
 leads me on to my biggest gripe about this game, the lack of options!
It became very frustrating the fact 
you have no options for camera or buttons/controls and what is on offer 
really made some of the boss fights ten times harder than they needed to
 be. You only have click turning and you can't adjust
 the speed or movement of the camera. The click turning is far too slow 
for such an action packed fighting game and for a lot of the time I'm 
running away from the fight trying to get my camera in the right place 
instead of kicking the ass the game is asking
 me too. I'm not sure who thought of having limited turning on the 
camera in a vr fighting shooter but it's made the game unnecessarily 
difficult.
Also the camera is linked to the special 
moves so in order for you to target your move you must have the camera 
behind you so unless you're facing Grave you're special move won't hit 
where you're aiming which made the special move
 again difficult to use because of the camera.
In the start menu you have no control options
 so you can't remap any keys, can't change camera options or personalise
 the controls.
On the start screen you can only access training, which is ok. You get to go over the basics and that's it.
You can access your character  as well
 in the start screen and get to use different skins/characters are given
 to you in-game. For example get a perfect S rank round and a different 
skin is unlocked for use.
When you start the story you get access to 
stage select and you can see a wire frame model of that stages end boss.
 You can easily replay stages and improve your ranks.
The GunGrave VR game took me a couple 
of hours to complete and GunGrave U.N. was a little quicker but U.N. had
 side scrolling stages which removes the limited camera controls from 
being an issue and in both GunGrave games a lot
 of my deaths were as a result of messing about with the camera, so I 
found GunGrave U.N. to be an easier gaming experience but just not as 
fun as the first.
Overall I enjoyed GunGrave Coffin Edition. I 
did feel like it was a game(s) worth playing but what you get for your 
money is lacking.
The game itself is fun and enjoyable 
but I won't say it's an essential game to play on psvr. It's short, only
 consisting of 6 stages per game, though being varied the games were 
quite limited. The design of the play areas feel limited
 with each stage feeling like a holding pen for the action rather than a
 level to explore and due to needing a fair amount of time to get the 
camera right way around I found the stages too small, and at the end of 
both games I felt like it just wasn't enough
 there for the cost and I felt like both games were missing the final 
course in a 3 course gaming meal.
Summary
Summary
I did enjoy GunGrave, this is my first time 
experiencing the series and if a new episode of GunGrave VR came out I'd
 get it......but in a sale.
This is definitely a recommendation to try 
GunGrave VR and GunGrave U.N., either singly or together in the Coffin 
Edition, but that recommendation would be to get it in a sale or ask 
Santa for it if you've been good that is.
Gun Grave Coffin Edition: Melting.
Reviewed by Simon Budd.

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