Game Title: Crysis Remastered
Platform Reviewed: PS4
Rating: 7/10 (Melting)
Although I didn’t play much Crysis when it came out (due to a mix of always having under-powered PCs and a personal gaming void during 2007-2009) I’m acutely aware of the impact that it had and so I leapt at the chance to cover it, in remastered form.
I played this on a base PS4 and so didn’t get affected by the various other modes on the ‘pro’ console variants. I also happened to see a Digital Foundry video where they mentioned a patch was coming out to deal with some problems I’d noticed, such as an odd delay when zooming in etc. and so I waited a while before diving in, to get the best possible experience.
For those who haven’t come across the game before, Crysis is an FPS about a special squad of soldiers in Nano-Suits that get dropped onto a tropical island for a covert mission that quickly turns extra-terrestrial in nature.
The nano suit allows you to use the shoulder buttons to turn on one of two modes, a cloaked mode and an armoured mode. What’s odd is how underpowered the suit makes you feel. Enemies can take you out in nanoseconds and full-frontal attacks usually result in death, meaning a lot of time is spent creeping through bushes and trying not to step on any Whoopee Cushions.
Visually, the game looks great and the linear mission structure keeps pushing you forwards but I was taken aback but how far apart some of the checkpoints are, although it does add tension to the skirmishes.
Crysis feels quite filmic in presentation, the game feels like it’s moving you through different set-pieces and, whilst you get rewarded with weapon attachments and the like for wandering off the beaten path, the game is quite direct in how it guides you onwards to your goal.
It’s hard to explain, but I found the game felt oddly sparse in some respects and I think this is down to things such as enemy placement and perhaps a reliance on players drinking in the (at the time) sumptuous visuals.
In summary, Crysis is a historic game that feels a little idiosyncratic and does hold up.
It’s not just a game about visuals but does have its own mood and style, although these may not appeal to everyone.
The bottom line for me, though is that all previous versions of Crysis on console were handicapped by the technology of the time and we finally have a smooth version that can be fully enjoyed.
If you’ve never played Crysis before, this is a great way to get stuck in, just don’t expect to be as blown away as everyone was thirteen years ago.
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