24 Feb 2021

ðŸ’Ĩ Speed Limit | Review | Nintendo Switch | 7.5/10 | "Live. Die. Repeat" ðŸ’Ĩ @gamechuckretro #GameDev #IndieGames

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Speed Limit is a game that takes the player on brisk journeys across classic genres ranging from side-scrolling shooters to racing games and even isometric flight.

It's a game that works great in both single-player mode, ‘pass-the-pad’ party fun and I can also imagine is a keeper for the speedrunners out there.

There’s no time for a story, you are given a gun on a train and you just have to keep moving and pop a cap in anyone that gets in your way, one mistake?


Dead. Rewind. Try again.


The ‘first level of Back to the Future 3 on Mega Drive’ style memory test certainly isn’t for everyone but the game switches things up at just the right times and instantly throws you back in the action with invisible checkpoints meaning there isn’t a preposterous amount to remember for your next crack at it.

Whilst the chunky pixel visuals, VHS-style post-death rewind feature and jazz muzak that accompanies the pause screen are all spot-on design-wise. I did find that in the early stage, the controls didn’t feel as responsive as I’d expect and I’m pretty sure that at least 4 of the 200+ deaths weren’t entirely down to just my lack of skill.


I also found the final sections of the game less interesting than the earlier stages, where it seemed less button-bashy and more streamlined.

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