I’ve been a sucker for isometric adventures ever since playing Landstalker on the Mega Drive back in 1992 (and I’m still holding out for a proper sequel - I miss you, Nigel!) and more recently, Touryst was a generational highlight for me (with a far likelier sequel on the horizon).
I hadn’t heard of Tunic before my ruthless and rage-fuelled editor asked me to cover the Xbox demo (through the medium of an expletive-laden text at 3am - but I’m glad that he did!
Taking control of a bequiffed and adventurous fox, Tunic had my toes wiggling in excitement from the very start due to the atmosphere created.
A bright and colourful landscape filled with secrets - with the locked camera acting as an intrinsic part of some hidden areas and puzzles, another call back to Landstalker, good - that runs at an exceptionally smooth 60fps and featuring classic sword and shield, hit ‘n roll gameplay.
I was also a big fan of the moody music and presentation in other aspects such as the fold-out in-game map and clever implementation of an unknown language to further the sense of this being a totally different and yet accessible landscape.
Andrew Shouldice’s one-man project - to be released on Windows and Xbox - is shaping up to be an extremely saucy game indeed, especially if you are a fan of classic Zelda.
Tunic is definitely a game that we are looking forward to getting our icy hands on!
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