Your skills can be passive or active abilities that include, but are not limited to:
Faster Energy/Health Regeneration (can be passive or active with a cooldown)
Attack Droid (active with a cooldown)
Deadlier Bullets (passive)
Higher Armour Capacity (passive)
Instant Ship Repair (active with a cooldown)
You can only have 4 skill slots at a time, so you will be swapping them out depending on the enemies you face, especially for bosses.
Bosses can be tedious bullet sponges, or just unforgiving. You generally will die from a single hit from a boss or many stronger enemies throughout the game. And not being able to shoot vertically poses an added difficulty during a campaign. Some guns are, sort of able to shoot less horizontally, but it's just something to keep in mind. I'd find myself going against a boss with a weak point - a glowing red orb, and finding it difficult to hit the exact spot unless I was using a specific weapon or skill.
Beating a boss would come more as a relief than an accomplishment. I would at first look forward to facing the boss, die about a zillion times while experimenting with abilities and guns, and then finally find the exact build that would be required for that boss.
While exploring each level (going on fetch quests) I'd try to blaze through levels, passing enemies instead of fighting, because of the repetitiveness of it all. Whilst doing so I'd shoot myself in the foot, being deprived of experience points, and being stronger and better equipped to face the stronger enemies. Though the game hardly made me want to do these things.
If I came across a mission where I'd have to defeat all of the enemies, I'd do so while abusing a dock/save state. This is both safe, and an easy way to regenerate your health/energy or your active abilities. It felt cheap, but I'd do it just to make it through a part of the game I wasn't looking forward to.
The level design and music were excellent throughout the game. I liked exploring the nooks and crannies or finding secret passages and seeing what/where I could get. I'd probably play the soundtrack more often than the actual game. It was everything from bumping EDM, to futuristic elevator music from Venus. But those qualities alone don't make a game great.
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