With this in mind, getting my hands on Crow Country was a delight, and the fact that the game offers two primary modes – one more combat-centric, whilst the other eschews combat in turn of a more story-based approach – made the game even more appealing, due to its openness and accessibility for players who enjoy both styles.The year is 1990, and we are introduced to the protagonist of the story - Mara Forest – approaching a seemingly abandoned amusement park called Crow Country, she claims to be a special agent with memory issues, and is determined to locate the missing owner of Crow Country… Edward Crow – for unknown reasons.
What follows is a solid and intriguing few hours of pretty classic gameplay, in that you’ll find yourself scavenging for ammo, reading lots of lore, and working your way through both environmental and inventory-based puzzles.
Whilst the crunchy polygons and incredible aural atmosphere (courtesy of composer Ockeroid) carry the game pretty far, as the combat and puzzles get a bit tired, it’s the narrative that will hook you through to the games’ end.
That said, if you want the ability to play at a more leisurely pace, the aforementioned ability to remove the combat gives a breezier approach, leaving you to fully focus on the atmosphere and unfolding, twisting story. Don’t worry, there’ll still be some scares!
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