The story here is that life in Happy Harbor is turned upside-down by Mr. Mxyzplk, who usurps the current Mayor of the town by using Starro’s mind control powers to take control of members of the Justice League, leaving Batman, Superman, and Wonder Woman – with a little help from some very super friends – to restore order to the idyllic town.
A top-down, open-world adventure - with a lot of ‘indoor’ areas to explore – Justice League: Cosmic Chaos lets the player flick freely between each of the three protagonists, unlocking powers, abilities, vehicles, alternate costumes, and superhero assistances along the way. With bold, bright and vibrant visuals, myriad accessibility options and pick-up-and-play gameplay, Justice League: Cosmic Chaos is simple and breezy, and whilst the combat is very bashy and repetitive, it kind of works with this style in terms of being accessible to a younger audience (also – whilst there is a small multiplayer component, the main campaign is single player only, thought that was worth mentioning ), but the real gold here comes from the voice acting, script and general vibe.
The game is genuinely funny, with the protagonists often chatting and bickering amongst themselves as they try to get Happy Harbor back to normal. All of this is helped by an incredibly – almost bizarrely – minimalist, atmospheric soundtrack. In fact, so taken was I by the amazing audio work that I went on a mission specifically to find out who was behind the compositions so that I could marry them…or at least buy them a pint, and that person is the incredibly talented Wyatt Olberholtzer at PHL Collective, so a high five to them. Honestly, I’m so used to cloying, cheesy, twinkly shash in some of the kid games I’ve played, that the music throughout Justice League: Cosmic Chaos acted as a soothing balm of woozy, hypnotic goodness.
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