Horror tales: The Beggar begins with introducing the titular Beggar a human(ish) creature who has been locked away. Now freed by a helpful robot he claims he will guide you out and help you on your way.
You notice very quickly the world is broken and has been for a very long time, you will find little sign of life, unluckily for the Beggar there is one being that follows him Morvin a product of his own imagination who isn't particularly friendly and will happily attack you on sight, luckily you have powers which are introduced as the game goes on, so you aren't completely helpless when old Morvin turns up, you have the power of telekinesis so not only can you move objects that are in your way, you can also hurl objects at your stalker, which after you have hurled enough objects at him you will get some respite and can continue traversing the fractured world.
Telekinesis isn't the only power in your arsenal you can also change the time of day, what tickled me is when you are given this power you are told it has huge effects so only use it when necessary, you then use it about twenty times in the next couple of hours.
Your powers are well implemented but they can get in the way as lighting your path and pulling objects are the same buttons so you do end up dragging objects towards you when you are just trying to light the darkness.
The story unfolds in the traditional way you find documents throughout the land, with the robot filling in the rest of the blanks, the robots dialogue is quite funny, it doesn't mind telling you like it is and peppering in some swears.
Areas are gorgeous and nicely varied, the walls are decorated with interesting graffiti some are very creepy, one in particular I stared at for quite a while, your eyes are always drawn to different aspects of the environment.
One of the things I loved throughout this experience is how often the game leaves you alone, though Morvin pops up, you go awhile without seeing him, which makes it more scary when he does pop up, the first time he popped out of nowhere it really made me panic, it was a jump scare done right.
That's not the only thing I mean by leave you alone, a couple of sections you run through this broken world where a swelling haunting music plays, I found it super effective, the horror was in how fragmented and destroyed the world has become, the isolation and complete separation from anything was really hard hitting.
SUMMARY
I had a real good time going through The Beggar, I was pleasantly surprised with how the game implemented the horror, the moments of isolation and using the horror of the worlds destruction really impressed me.
At the 3-4 hour it is a great length and a horror definitely worth your time.
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