14 Jan 2025

IronFall: Invasion Nintendo Switch Review 6/10 πŸ’₯ @VdDevGames #IndieGame #GameDev

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IronFall: Invasion Nintendo Switch Review
Sometimes I’m taken in by a simple trailer for a game, or even the first few words of a press release, we -very kindly – get sent a lot of games here at GF, and as I mention in my year-end article - we unfortunately don’t get the time to cover them all, so when a certain genre pops out that you haven’t tucked into for a while, or you are just really in the mood for. It’s fun to take a punt and see what the game has to offer. In the case of IronFall: Invasion, I could see that it was a Switch FPS – and that was all it took for me to dive in.
IronFall: Invasion Nintendo Switch Review
From the rating of 6/10, you can probably tell that this won’t be featuring in our end-of-year lists, but I do have a bit of a caveat here, as IronFall: Invasion captures a very specific vibe, and I can imagine that it will find its niche among gamers as it feels like a bit of a time capsule, which I’ll explain as best I can.

IronFall: Invasion is a 2024 release of what was originally a 2015 3DS game, and though it appears that it wasn’t too warmly received at the time of release, as I didn’t know the background of the title at the time of playing, I had a very different experience, and to me, it felt very much like an early PS2 title that had been remastered for the PS Vita.. 

From the blunt and pacey intro through to the presentation and mechanics of the game – you’ll be getting Perfect Dark / Deus Ex vibes from how each cutscene is presented – there’s a solid functionality to the game that seems locked in to the early 2000’s in an almost delicious way that’s designed to invoke a very specific nostalgia, and – to me – it’s this that is the IronFall: Invasion calling card. If you don’t connect with this, it will be a very vanilla experience.
IronFall: Invasion Nintendo Switch Review
Set in the near future, you are a soldier that is a one-man force against an alien (although...robots) invasion, and through arena / corridor based FPS action, must take down this growing threat. The combat is suitably PS2, in that it is heavily cover-based and against a relatively small variety of enemy types in empty areas with no collectibles or reasons to explore, beyond clearing them out. 

There are sections wherein you have to hold a post against enemy attacks, but it’s all very PS2-retro. That said, the entire game is a silky smooth 60fps, and the gun play is quite satisfying, you pick up weapons that fare better against certain enemy types etc., and that N64/PS2 vibe is in full force as you make your way through the campaign. 
IronFall: Invasion Nintendo Switch Review
There’s almost a celebratory sense as to how the game feels to play, like it’s point blank refused to move beyond the era that it evokes, and does it bizarrely well. Each time I cleaned out spawning roomfuls of identikit enemies, and had marched down myriad boring corridors, I almost felt transported back in time, and it was oddly nostalgic of a very specific time for me. 

Of course, the question is - whether that feeling is worth £18 to you?

The controls feel like they could do with a slight tweaking in terms of sensitivity, but again – there’s no room for personalisation here, you get what you are given, and that adds to the ‘trapped in time’ sense that the game conjures up.

SUMMARY
I hope that this game finds its audience – perhaps not at the current full price, admittedly – but nonetheless, there’s a little bit of magic here that will be quite a trip down memory lane for a lot of folks. 

There’re no flourishes here, just a rock solid meat ‘n potatoes early PS2 duck ‘n cover shooter remastered for the PS Vita...except it’s a 2015 3DS game released in the Switch in 2024, natch.
6/10

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