First impressions are fantastic, the action is quick and precise, with the gameplay being reminiscent of titles such as Rolling Thunder 2, or Sunset Riders as Zhira combats spawning enemies from all sides as she makes her way through the stages. Oscar Albero’s graphics are genuinely stunning in some areas, as cherry blossom trees and cityscapes at night rush past in a whirlwind of cyberpunk. Zhira’s arsenal consists of a melee attack and well as standard, triple, auto, and explosive shots to take down the myriad enemies that come at her in waves. There’s also other vehicular sections to add variety to the gameplay, not to mention multi-section bosses to take down in pitched battles scattered throughout.
I also have to mention the incredible music in Life on Earth: Reimagined, as the composer Savaged Regime has created something glorious here, it’s one of the most ‘Mega Drive’ scores I’ve ever heard and pulls out all the stops in creating an audio environment for the game that absolutely rocks, fantastic stuff! They also have more music available so please check out the incredible talents of Savaged Regime.
So, there’s a lot to love about Life On Earth: Reimagined, with solid mechanics, tasty gameplay, incredible audio….but it’s also worth mentioning the difficulty, as this is a game that is not shy. In the tougher stages, enemy respawns can be problematic and pretty consistent, alongside a chase stage in which Zhira is pegging it away from an encroaching explosion that will really test your patience and get your MD controller creaking. That said, if you like a challenge in your games, that will very much be of appeal, as – although you can lower the difficulty, completing the game on easy mode doesn’t show you the full game, so you’ll need to up the challenge to see the true end of Zhira’s adventure.
So, there’s a lot to love about Life On Earth: Reimagined, with solid mechanics, tasty gameplay, incredible audio….but it’s also worth mentioning the difficulty, as this is a game that is not shy. In the tougher stages, enemy respawns can be problematic and pretty consistent, alongside a chase stage in which Zhira is pegging it away from an encroaching explosion that will really test your patience and get your MD controller creaking. That said, if you like a challenge in your games, that will very much be of appeal, as – although you can lower the difficulty, completing the game on easy mode doesn’t show you the full game, so you’ll need to up the challenge to see the true end of Zhira’s adventure.
In terms of the physical release, the clamshell box is solid and features a reversible cover that alternates between the early and later styles of releases on the MD, inside are some art cards featuring Zhira, as well as a multi-language full colour booklet that is packed with information about the game.
SUMMARY
As usual – KAI Magazine Software have released a top quality modern MD game that feels right at home on the system, with the music especially feeling like it’s showing SEGA’s 16-bit console at its best. A great run n’ gun title that doesn’t take any prisoners when it comes to challenge!
8/10
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