41 Hours – despite being set in a pretty standard genre (FPS) – began in an oddly endearing way for me, the narrative kicks off in media res, with the protagonist – Ethan – having rescued a mysterious woman with whom he is apparently fixated and escaping from the facility in which she was kept.
The opening chapter is all about putting as much ground between you and the mysterious enemy forces as possible, as fragments of the narrative are laid out. It’s here that the game sets out its stock, and I was initially intrigued due to several aspects of the design choices made.