Developer: Luke Powell
Platform Reviewed: PC (Download)
Procedurally generated games all have the same question hanging over them, ‘is the procedural generation there to cover up the fact that there was no time to design levels individually?’
It’s something that doesn’t really gel with me, I’ve had some good times with games that utilised procedural-generation as a main feature such as Nongunz and Last Encounter but for the most part my experience has been pretty negative and sadly, 99Floors suffers from the usual pitfalls of this particular design quirk.