The 2.5D platformer genre is one that I’m often attracted to, whether it’s something along the lines of Shadow Complex or more akin to Inside or even something that leans towards more of a hack-and-slash affair, there’s something about the distant expanse that paints the picture of a rich and full world - yet tied to streamlined, linear gameplay. The presentation of A Juggler’s Tale is very much a highlight, as is the audio work. It’s in the mechanics and controls that the splinters begin to appear.
Showing posts with label A Jugglers Tale. Show all posts
Showing posts with label A Jugglers Tale. Show all posts
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