Procedurally generated video games can be a real mixed bag.
Sometimes they can really work well (Nongunz) and sometimes the design can falter, the balance not quite right and the punishment outweighs the rewards too much for
the game to be truly enjoyable (Tangledeep).
A Robot Named Fight is definitely in the earlier camp.
A 16-bit style Super Metroid-esque romp through a futuristic flesh-filled labyrinth that changes each play-through.