Machinarium is such a wonderful, wonderful game. From the soundtrack to the oddly powerful, wordless tale that unravels for the player, it’s a game that won me over with all of the above combined with a gorgeous hand-drawn art style combined with a perfectly pitched, idiosyncratic soundtrack.
Over the last decade, I have transitioned from PC gaming to pretty much pure console gaming, and so almost a decade of the work of Amanita Design has completely passed me by due to their PC exclusive nature. It was only whilst half-drunk one night - and trying to buy the Machinarium soundtrack on vinyl - that I discovered that they had released a game called Creaks that was available on Xbox…and so our love affair resumed.