The actual premise of Deathchron – in that you are a child in a mech that needs to occasionally leave the safety of the suit in order to get into small spaces or activate certain switches etc. leaving you vulnerable as you do so – very much appealed to me when I watched the trailer for Deathchron.
The vibrant music, tasty pixel art visuals, and platform-based side-scrolling action presented in super-smooth 8-bit fashion all had me twirling my moustache in anticipation, but upon actually playing the game – it became clear that there were too many factors working against my enjoyment to really make this a keeper.