Vampire Survivors really opened the door to games with a certain level of automation built into the design, and whilst I thoroughly enjoyed that game – although I didn’t completely lose myself in it for a worrying number of hours (I look at you Pixel Hunted, oh beloved colleague of mine) – I absolutely welcomed the more casual approach gameplay over complex, involved (notice that I didn’t say intense, oh yes – this game is intense!) mechanics.
Showing posts with label Despot's Game. Show all posts
Showing posts with label Despot's Game. Show all posts
Subscribe to:
Posts (Atom)