Edge of Eternity started life as a Kickstarter project, the small French developer ‘Midgar Studios’ clearly took inspiration from Final Fantasies of old - I mean, the clue is in the name of the studio. Now, I have talked in a few reviews of how ‘love letters’ can go one of two ways, they can wonderfully create a new but familiar experience, or they can just be a carbon copy with little identity of their own.
Edge of Eternity has flaws that are revealed very early on. Technical issues were clearly visible, you can see that Edge of Eternity is made on a small budget, character animations are awkward, draw distances and texture pop-in occurs, but despite all the technical flaws, I found the game quite charming with a lot of interesting ideas. I will say that not all of them land, but on the whole, it was an experience I enjoyed, and I feel that the game captured the magic of older JRPGS, whilst still feeling fresh.