Turn-based tactical RPGs is a genre that attracts fervent followers.
To the more casual toe-dippers like me, you could compare Fell Seal: Arbiter’s Mark to something like X-Com (though that’s a tenuous comparison I realise) in that the turn-based battles mean that you don’t need reflexes, but more a chess-brain, always thinking a few turns ahead.
To the more casual toe-dippers like me, you could compare Fell Seal: Arbiter’s Mark to something like X-Com (though that’s a tenuous comparison I realise) in that the turn-based battles mean that you don’t need reflexes, but more a chess-brain, always thinking a few turns ahead.