Showing posts with label Game Design. Show all posts
Showing posts with label Game Design. Show all posts

6 Dec 2018

πŸ–³πŸ’£ Anonymous Game Dev's Story: "Hard Work & Review Bombing" πŸ’£πŸ–³ #GameDev #IndieGames

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Dark Blue Monkey talks with an Indie Team about their experience of going through Kickstarter, being a boss, releasing on Steam, and why they’ll never ever do it again.


Our guest today went through the full Indie Dev experience;  working full time, doing a Kickstarter campaign, hiring a developer, and then finally releasing onto Steam.   


While this may seem like the ultimate dream for most of us, unfortunately for the team the experience proved to be far from the utopia we imagine it to be. Just as their project reached fruition,  they fell victim to the now infamous review bombing while the game was still in early release, still at launch price.

Trying to do the right thing, they tried to sidestep the clunkiness of Steam’s forums and help players directly who were having problems by giving them access to Skype and email.  This resulted in mounting numbers of unpleasant messages following them into the real world. For this reason, they’ve chosen to share their experience anonymously.


This is a tale of caution, and hopefully will help any aspiring indie developers to avoid the same pitfalls.

13 Mar 2017

☆ 8 Video Game Mechanics That Changed My View Of Video Games Forever ☆ #Retrogaming #GamersUnite

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Courtesy Of Lost Garden

The Definition Of Game Mechanics:

“Game mechanics are rule based systems/simulations that facilitate and encourage a user to explore and learn the properties of their possibility space through the use of feedback mechanisms.”

I’ve been thinking back to some of the games that I loved to play over the years and thinking about the mechanics of those games that made me realise what was possible to achieve in the medium. The best mechanics seem to hook you and here’s 8 that hooked me….
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