I shudder to think of the hundreds of millions of individual times I’ve whacked stuff with a sword in a video game. But despite it being one of the most common interactions only a few games go out of their way to get it right.
Efforts range from the balletic rhythmic parry-and-counter of Sekiro, the physical thrill of slicin’ up blocks in Beat Saber and the rock-paper-scissors fighting game stylings of For Honor.
Enter Griefhelm, the new title by solo developer Johnny Dale Lonack, a guy who has clearly done his homework on virtual swordplay.
Enter Griefhelm, the new title by solo developer Johnny Dale Lonack, a guy who has clearly done his homework on virtual swordplay.