From the rating of 6/10, you can probably tell that this won’t be featuring in our end-of-year lists, but I do have a bit of a caveat here, as IronFall: Invasion captures a very specific vibe, and I can imagine that it will find its niche among gamers as it feels like a bit of a time capsule, which I’ll explain as best I can.
IronFall: Invasion is a 2024 release of what was originally a 2015 3DS game, and though it appears that it wasn’t too warmly received at the time of release, as I didn’t know the background of the title at the time of playing, I had a very different experience, and to me, it felt very much like an early PS2 title that had been remastered for the PS Vita..
From the blunt and pacey intro through to the presentation and mechanics of the game – you’ll be getting Perfect Dark / Deus Ex vibes from how each cutscene is presented – there’s a solid functionality to the game that seems locked in to the early 2000’s in an almost delicious way that’s designed to invoke a very specific nostalgia, and – to me – it’s this that is the IronFall: Invasion calling card. If you don’t connect with this, it will be a very vanilla experience.Set in the near future, you are a soldier that is a one-man force against an alien (although...robots) invasion, and through arena / corridor based FPS action, must take down this growing threat. The combat is suitably PS2, in that it is heavily cover-based and against a relatively small variety of enemy types in empty areas with no collectibles or reasons to explore, beyond clearing them out.
There are sections wherein you have to hold a post against enemy attacks, but it’s all very PS2-retro. That said, the entire game is a silky smooth 60fps, and the gun play is quite satisfying, you pick up weapons that fare better against certain enemy types etc., and that N64/PS2 vibe is in full force as you make your way through the campaign.
There’s almost a celebratory sense as to how the game feels to play, like it’s point blank refused to move beyond the era that it evokes, and does it bizarrely well. Each time I cleaned out spawning roomfuls of identikit enemies, and had marched down myriad boring corridors, I almost felt transported back in time, and it was oddly nostalgic of a very specific time for me.
Of course, the question is - whether that feeling is worth £18 to you?
The controls feel like they could do with a slight tweaking in terms of sensitivity, but again – there’s no room for personalisation here, you get what you are given, and that adds to the ‘trapped in time’ sense that the game conjures up.
SUMMARY
I hope that this game finds its audience – perhaps not at the current full price, admittedly – but nonetheless, there’s a little bit of magic here that will be quite a trip down memory lane for a lot of folks.
I hope that this game finds its audience – perhaps not at the current full price, admittedly – but nonetheless, there’s a little bit of magic here that will be quite a trip down memory lane for a lot of folks.
There’re no flourishes here, just a rock solid meat ‘n potatoes early PS2 duck ‘n cover shooter remastered for the PS Vita...except it’s a 2015 3DS game released in the Switch in 2024, natch.
6/10
π§MELTINGπ§
PURCHASE LINK: