My history with mech games seemingly peaked in 1996 with Earthsiege 2. Prior to that, the only ‘big robot’ games I’d played were things like Cyborg Justice and Mazin Saga, I didn’t realise that there was an element of the genre that embraced the slower, weightier and more strategic element of piloting a skyscraper-sized behemoth.
Upon playing Earthsiege 2, I vividly remember thinking that it was the absolute zenith of ‘lifelike’ tactical combat and, even though it was a genre that was not on my radar at all, I was completely hooked and played through the entire campaign multiple times, something I rarely do (even now!).
I also remember playing the original MechWarrior on the SNES and finding it a pale imitation of the shining diamond that was Earthsiege 2, it seemed more arcadey, slick and, to be honest…I was never a fan of Mode 7.
Admittedly, in the quarter of a century since, I’ve rarely returned to the genre and when I have, nothing has captured my imagination in the way that Earthsiege 2 did *wipes away a single tear*.