18 Feb 2025
Sniper Killer PC Review 6/10 “Flesh Wound” ๐ซ @LeggoMyGiallo @henryhoare8 @torturestar @PuppetCombo #IndieGame #GameDev
In Sniper Killer you play as… well, a ‘Sniper Killer’, a man who enjoys shooting people… usually in the face, although the first time I took control of him, I shot the wrong target and then, when I found the right one - I shot him in the shoulder, a mere flesh wound, but the game decided that was close enough to kill him. This did tickle me as you see the victim later on and he is missing most of his face. I wanted to tell the police that someone else must have shot him after I did, as I was nowhere near his face with my shot - but that's strangely not a dialogue option.
27 Jan 2025
Dog Man: Mission Impawsible Xbox Series X Review 6.5/10 "Full price? You’d be barking mad" ๐ถ @MindscapeGames @F84Games #IndieGame #GameDev
Dog Man Mission: Impawsible begins with the titular character getting called back into action, and re-banding his old companions in a bid to save their town, each has their own skill to surpass certain obstacles, as well as their own weaknesses. From that moment, the game reveals itself to be a pretty standard platformer, very accessible, and with a generous learning curve for younger / newer players, but overall very much not deserving the premium price tag that is attached to Dog Man Mission Impawsible.
24 Jan 2025
Tap Wizard 2 Xbox Series X Review 6.5/10 "Tap Wizard 2 Didn’t quite manage to cast its spell on me" ๐ง♂️๐ฅ๐ง @Top_Cog #IndieGame #GameDev
Visually the game features some tasty pixel art and runs very smoothly. The chiptune audio is catchy, but on a relatively short loop, although you can flick between a few different ditties in the menu. What you cannot do, though, is turn off the rumble on your controller, this is of note as the controller constantly rumbles throughout the game, and you can’t put your controller down or it’ll rumble off the table and onto the floor. This wouldn’t normally be an issue, but as it’s an idle game with a lot of downtime, it would have been a nice feature to include.Whilst primarily an idle game, you can take direct control over your wizard as he wanders his way around the single-screen battlefield, and you’ll find that you’ll survive longer and get more pick-ups this way, as the AI-controlled wizard tends to just either move in a sweeping circle, or stay in the centre of the screen, ignoring the many chests that pop up full of goodies.
The number of various panels, inventory areas, unlockables, upgrades and bonuses etc. is laudable and certainly adds a sense of progress to your quest, but the time-locked lore / narrative reveal is so overly verbose and lengthy that I got more irritated than intrigued upon reading.
17 Jan 2025
Neon Blood Nintendo Switch Review 6.5/10 "The spark of something beautiful" ๐ง ⚡️ @ChaoBrainStudio #IndieGame #GameDev
Neon Blood was one of those games that struck me the moment I first watched the trailer, a beautiful blend of 3D environments with 2D characters, that supposedly melded that cyberpunk aesthetic with detective-based adventure, on paper – and on screen – it looked to be a winner. Sadly, as much as there was in Neon Blood that really drew me in, there was just as much working against my enjoyment.
Set in an alternate, distant future, the player is cast in the role of detective Axel McCoin, a burnt-out detective who regularly uses the fictional drug Spark to cope with extreme pain caused by his failing bio-implants. Mostly dismissed by his superiors, Axel (cool name ) gets embroiled in a series of murders that hint at a larger conspiracy…
16 Jan 2025
Super Rolling Heroes Deluxe Xbox Series X Review 6.5/10 "Keep on rollin’ baby" ๐งถ @solidneongames @JanduSoft #IndieGame #GameDev
Controls are simple, you can backpedal slightly, slow yourself down, or hop as you roll down the hills, smashing up the tiny houses, cars and structures that litter your way. The music is light and gentle, matching the pastel colours that are a breeze on the eyes. The animation and scrolling is also a very smooth 60 fps, which adds to the flow of the game.Unfortunately, whilst there are various cosmetic unlockables that you can purchase – and side roads that lead to the extra gems etc. that act as in-game currency, the environment never really changes, and aside from the game getting trickier, you’ll find yourself passing the same structures and items over and over, meaning that there’s no real sense of progress beyond the numbers of the levels changing.
15 Jan 2025
Snowman Story Nintendo Switch Review 6/10 "A very specific festive adventure" ☃️ @OdencatGames #IndieGame #GameDev
14 Jan 2025
IronFall: Invasion Nintendo Switch Review 6/10 ๐ฅ @VdDevGames #IndieGame #GameDev
IronFall: Invasion is a 2024 release of what was originally a 2015 3DS game, and though it appears that it wasn’t too warmly received at the time of release, as I didn’t know the background of the title at the time of playing, I had a very different experience, and to me, it felt very much like an early PS2 title that had been remastered for the PS Vita..
I hope that this game finds its audience – perhaps not at the current full price, admittedly – but nonetheless, there’s a little bit of magic here that will be quite a trip down memory lane for a lot of folks.
7 Jan 2025
Flint: Treasure of Oblivion XBOX Series X Review 6.5/10 "A voyage with a touch of seasickness" ๐ด☠️๐ฆ @PlayFlintGame @_SavageLevel_ #IndieGame #GameDev
Flint: Treasure of Oblivion has an opening segment that certainly grabs your attention, as the game opens on a raft adrift in the ocean and we are introduced to Captain Flint and his hulking second in command, Billy Bones. They’ve clearly been at sea for a while with no food or water, and Flint finally loses his mind and decides he has no recourse other than to devour his best friend.
Europa Nintendo Switch Review 6.5/10 "Its visuals, charm and story do enough to lift it above average" ๐ @EuropaGame #IndieGame #GameDev
19 Dec 2024
The EPYX Games: Sports Collection Nintendo Switch Review 6.5/10 "a pleasant (and challenging!) blast from the past." ⛷️๐ฅ๐♀️ @pixelgamesuk #RetroGaming
A collection of Epyx sports titles that I am very familiar with, having played them all in my childhood (to various degrees of success), and then re-buying them again in my thirties – they currently (sadly) reside in storage until we get a bigger place! - this collection is a pretty meaty one, with over 50 sports events spread across 8 titles:
22 Nov 2024
Monarchy Xbox Review 6.5/10 "Monarchy of the Glen" ๐๐ @brainseal #IndieGame #GameDev
Brain Seal quickly became ones to watch for me ever since covering Dark Quest 3 last year, a game I really clicked with, and spent a lot of time diving in for ‘one more run’. And so, I was quick to check out Monarchy.
A 2D game that involves resource management, combat, and base-building – but all in a very brisk arcade style - the game tasks you with building up your little village until you gain enough gold in your coffers to finish the level (of which there are several available).
The game begins with a tutorial, which is somewhat abstract in how it’s entirely wordless – this is charming and fine…but this is game that could really have done with a little more depth here, and after showing your little horse-seated monarch how to complete the basic game mechanics, it ends with an emblem on the screen. I thought the game had crashed, as the tutorial had clearly finished, but none of the buttons on the controller did anything to move past this greyed-out screen. It turns out that I had to press ‘start’ then ‘new game’ and the main levels were now playable, it’s this slightly esoteric approach that makes the game seem a bit more involved and daunting than it actually is.
The visuals are bright and cartoony, the animation smooth, and the music lilting and gentle - before ramping up a touch in the night-time sections that is, where the combat happens in earnest. During the day, you move left or right, adding folks to your tiny army, searching for chests and coins to afford various builds and defences. Then, when the night comes, you have to fend off small waves of sword-wielding attackers. The game ends if your main tent is demolished, or you get struck by an enemy whilst not holding any coins (they act as a sort of health bar), as this causes you to fall of your horse, ending the game.
The premise and presentation is great, but I found the game limiting in a lot of aspects. You cannot directly control anyone aside from yourself – and you can only attack by turning away from the enemy and kicking them with your horse (an automatic action)– but they will pretty much always strike you at the same time, taking a coin away from your treasury.
This means that you have to rely on the archers that follow you around, and more often than not, they’ll get distracted by shooting at a passing rabbit or deer. The base building is also quite functional, and almost feels like a ‘lite’ version of itself, I found it hard to get engaged in the game, as I spent most of the evening standing still in my fort (the days / nights pass quickly, so it’s only a few minutes) then in the day, wandering around trying to find something to do, the lack of text in the game sort of hampers it, as sometimes the on-screen icons aren’t particularly clear.
Monarchy also has a two-player co-op screen where the other player can be another friendly monarch assisting you, and this adds some fun and extra tactics to the game, but even then it feels oddly slight, as if there’s something missing to really get me engaged. It almost feels like a mobile game in this aspect, as it’s such a breezy experience.
SUMMARY
Whilst I much preferred the depth in Dark Quest 3, I get the feeling that I didn’t quite ‘get’ Monarch, and I hope that other players will click with the game more.
As it stands, I’ll still play with my young son – as he quite liked the characters and simplicity – but Monarch does – to me- feel like a game that needs a little fleshing out in order to stand up above the crowd, and pull plyers in for the long haul.
6.5/10
๐งMELTING๐ง
21 Nov 2024
Predator: Hunting Grounds PC Review 5/10 "The devil is in the details" ๐ @IllFonic @PHGTheGame
You can see why they thought this would work. Asymmetric horror-themed multiplayer is IllFonic’s bread and butter and the much-missed Friday the 13th: The Game did an incredible job of putting you in the sneakers of hapless Camp Crystal Lake counsellors… or wielding the machete of Jason Voorhees.
If you were perusing other 1980s IPs looking for something to fit into the Friday the 13th mould, Predator makes a lot of sense. The all-timer 1987 Predator sees a group of macho characters who already feel like they’ve been lifted out of a video game battling against a single powerful adversary - the ideal recipe for asymmetric multiplayer.
And so Predator: Hunting Grounds was born.
18 Nov 2024
Liberte Xbox Review 5/10 "A promising premise that has issues throughout" ๐ซก๐ผ @LiberteGame #IndieGame #GameDev
A Lovecraftian action-adventure game with horror elements set in 17th century France, Liberte was subtly on my radar for a little while leading up to its release, and I was quite intrigued as it had been a while since I’d played a game in the action-adventure genre.
Unfortunately, Liberte has quite a few technical issues that bear down on a game that ends up feeling feels unrewarding and unfortunately – a missed opportunity.
12 Nov 2024
Looney Tunes Wacky World of Sports Xbox Review 6.5/10 "Looney Tunes return (the serve)" ๐๐พ⚽️ @BamtangGames #IndieGame #GameDev
The premise of an anarchic Looney Tunes sports collection felt oddly nostalgic, and I was quite keen to dive into the game in multiplayer at home, as we are all familiar with the characters, and as the game supports up to four players locally, numbers wouldn’t be an issue. Whilst the visuals, characters and functionality is there, the games all feel a little too flat to be a recommendation, unfortunately.
11 Nov 2024
Purpose 1951 Xbox Review 5/10 "These boots are made for walkin’ (and simulatin’)" ๐ฅพ @TongucBodur #IndieGame #GameDev
Purpose 1951 is a brief little game that blends walking simulation with extremely light puzzle elements. Clocking in at around an hour in length as the character muses about the situations that have arisen to bring him to his current predicament.
Presented in a 1st-person POV style, Purpose 1951 is a very slender game in a lot of ways, you follow a mostly linear path – with the only branches areas leading to what are effectively ‘trophy points’ - as the narrator monologues as you trek.
23 Oct 2024
Camp Sunshine Nintendo Switch Review 6.5/10 "If you go down to the woods today…" ๐ช๐ฉธ @Fossil_Games #GameDev #IndieGame #IndieGameDev
Originally released in 2016 on PC, Camp Sunshine if now available on consoles. Part of Fossil Games’ ‘Sunshine’ series, the game casts you in the role of a young boy arriving for his first night at camp, only to find that during the very first evening there, things have gone…awry.
A perfectly timed release for the spooky season, Camp Sunshine is a game made in RPG Maker that admirably captures the 16-bit era. Whilst however, it scores highly for mood, sound design and setting, issues with the core gameplay take the wind out of its sails a little.
11 Oct 2024
Rugrats: Adventures in Gameland Nintendo Switch Review 6.5/10 "The Rugrats Ride Again" ๐ถ @WallrideGames
I must admit that I wasn’t expecting a Rugrats game in 2024. I remember the cartoon back in the early-mid ‘90s, but I was far more preoccupied with X-Men and Spider-Man at the time, a lot of the quirkier shows of that era kind of passed me by, although some of my peers remember them very fondly.
That said, the show must have been on a hell of a lot, as the moment I booted up the game and heard that theme, even I was surprised how much of the show I remembered, from the voices, character names and family members, it all came flooding back. Heck, maybe I did watch it more than I can recall! Or perhaps it was such a cornerstone of culture at the time that it just permeated my very being.
10 Oct 2024
Star Wars: Bounty Hunter Remastered | Xbox Series X Review 6/10 “A blaster from the past” ๐ @transvaalgf @AspyrMedia
Recently I reviewed Star Wars: Battlefront Classic Collection, a remaster of two beloved games from the past, games I spent hours and hours playing and share a whole lot of love for. Star Wars: Bounty Hunter on the other hand, I have heard about but never played.
Going in without any nostalgia was going to be interesting as I felt the Battlefront remasters were held up entirely by nostalgia, and so having had no previous experience with it, would Bounty Hunter hold up in 2024 or should it have been left in 2002?
4 Oct 2024
Shadows of Doubt XBOX Review 5.5/10 "A Fantastic Premise Sandbagged By Technical Issues" ๐ต️ @colejefferies #IndieGame #GameDev #IndieGameDev
Much like my review for Cloudpunk and more recently, Wartales, Shadows of Doubt is a game that is packed with great ideas, a cracking premise, eyecatching visuals and intriguing gameplay, but is hamstrung by technical issues that will hopefully be a distant memory after several months’ worth of updates and patches – but sadly can’t be ignored at the time of launch.
Shadows of Doubt is game that I’ve been following for a while, the premise of being a private detective in a dystopian future comprised of glorious voxels, spending your days solving cases and scouting for clues very much appealed to me. When it was announced for consoles, my trousers were neatly folded in a drawer, hopefully to never be needed again.
3 Oct 2024
Deathchron Nintendo Switch Review 6/10 "A great premise hindered by design" ๐ค @CM_Games @RatalaikaGames #IndieGame #GameDev #IndieGameDev
The actual premise of Deathchron – in that you are a child in a mech that needs to occasionally leave the safety of the suit in order to get into small spaces or activate certain switches etc. leaving you vulnerable as you do so – very much appealed to me when I watched the trailer for Deathchron.
The vibrant music, tasty pixel art visuals, and platform-based side-scrolling action presented in super-smooth 8-bit fashion all had me twirling my moustache in anticipation, but upon actually playing the game – it became clear that there were too many factors working against my enjoyment to really make this a keeper.