Sam Barlow’s previous game, Her Story, put the player in the position of a person watching the interview of a woman (in VHS format, natch) as she reveals more about herself and her situation.
Naturally, the order in which you watch the clips is scrambled and thus the player must make the story cohesive in their own mind from what they have seen.
This approach reminded me a lot of Simon Meek’s performance piece, Marnie Wakes, which is presented as 32 cards with fragmented thoughts and dialogue on each. This means that the order in which you approach the information dictates how the story plays out in your head, a different story for each person but the same cards are provided. Saucy.