When reviewing the previous entry in the series - WWE2K22 - I mentioned that recent WWE games have a habit of going one step forward but two steps back. Well, finally for the first time in years, that statement does not apply to this entry. After having good building blocks from last year’s version, they didn’t remove a mode or change things drastically for no reason, they simply worked on and improved what they had already built last year.
The gameplay is largely the same, which is a good thing, as there has been a long-running joke between my brother and me in that the first thing he would ask me about the new WWE game would be, “Have they changed the control scheme again?”, so it was nice this year to say “no, it’s the same as last year, they haven’t moved counter to RB… no, its X this year… no, wait! You wiggle the thumb stick!”.