Yearly wrestling games - and yearly games in general - have always had a ‘one step forward, two steps back’ problem. In years’ past, match types and modes would be added in just to be removed in the next instalment, so this year’s edition has rolled around, and I was very eager to see if we were still heading forward… or if we were about to take an unfortunate step back.
Well, it may not be a huge stride forward but I’m pleased to say the WWE2K series is moving forward. Now, if you looked at the gameplay it will feel very similar to last years’ game aside from a couple of small tweaks such as super finishers and the ever-popular ability to throw weapons being added, but largely it remains the same and as DDP would say, “it's not a bad thing, it's a good thing”. The base gameplay is good, the lighting and character models are great, some gimmicks are outdated - but that's going to happen with how much wrestlers change in a year. The matches and combat have been a highlight since 2K22, you don’t need to reinvent the wheel.