As someone who is – and will be forever – drawn towards single player RPGs, The last few months have been very, very fun. I’ve played three games that stand out in my mind for different reasons, and between them cover a lot of the main points that appeal to me about the genre at its core. Banishers: Ghosts of New Eden won me over with its understated characters, music, atmospherics and earthiness, whilst Outcast: A New Beginning featured incredible traversal mechanics and lore, and now Dragon’s Dogma 2 – and out of the three, this is the title that I, by far, have the strongest history with – comes blazing out of the gate with its main strengths being in how much it embraces and excels at being a video game, completely nailing combat mechanics and explosive, immediate gameplay.
It’s a game that is a pleasure to write about, and I feel like I could just list all of my in-game experiences to get my point across because there are so many personal stories to tell, all through a design sentiment that eschews seriousness to put fun and gameplay at the absolute fore.