4 Feb 2025

Eternal strands Ten Minute Taster "Who's Pulling The Strings?" ๐Ÿงต @YellowBrick_Qc #IndieGame #GameDev #EternalStrands

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Rich plays Eternal Strands which is an action-adventure game developed and published by Yellow Brick Games. The game released on January 28, 2025, for PlayStation 5, Windows, and Xbox Series X/S.

Britt reviewed it here ๐Ÿ‘‡7.5/10

๐Ÿ‘‰ https://www.gamesfreezer.co.uk/2025/01/eternal-strands-xbox-series-x-review.html

In the game, players control Brynn, a warrior on a quest to uncover the secrets of a long-lost civilization known as the Enclave. Brynn has the ability to manipulate elements and temperature using a magical cloak, which can be used to freeze or burn enemies, as well as alter the game's environment. The game features a third-person perspective and includes telekinetic powers that allow Brynn to perform feats such as hurling objects at enemies and constructing bridges using ice. Players will encounter nine distinct bosses throughout the game, each requiring unique strategies to defeat. Upon defeating a boss, players are rewarded with new magical abilities that can be used for exploration or combat. The game draws inspiration from titles like Shadow of the Colossus, Dragon's Dogma, and The Legend of Zelda: Breath of the Wild. The development team aimed to create a game that makes players feel like a "fantasy superhero" with its physics-based combat system.

The N64 | Video Gaming Memories by Imraan Nazir ๐ŸŽฎ๐Ÿคœ๐Ÿ’ฅ๐Ÿค› #RetroGaming #SuperNintendo

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The N64 | Video Gaming Memories
The first time I played the Nintendo 64 was in the late 90s at a friend’s house. The first game I played was James Bond GoldenEye. I remember holding the Nintendo 64 controller for the first time, gripping it at either end with my right thumb on the D-pad and my left thumb on the buttons.

My friend looked over and started to laugh. I wondered what he found so amusing. He set up the 2-player mode on GoldenEye, and when the game started, my character wouldn't move. I was using the D-pad, and my friend laughed even harder, telling me to use the analogue stick to move the character.
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