A light visual novel, broken up by some item management and arcade driving sections, Road to Guangdong is a gentle jaunt through various types of gameplay that has some relaxing moments but does struggle to keep you interested up until the final moments.
25 Aug 2020
24 Aug 2020
⚔️ Griefhelm | PC | Review By @PixelHunted "I shudder to think of the hundreds of millions of individual times I’ve whacked stuff with a sword in a video game" ⚔️ @griefhelm #GameDev #IndieGames
I shudder to think of the hundreds of millions of individual times I’ve whacked stuff with a sword in a video game. But despite it being one of the most common interactions only a few games go out of their way to get it right.
Efforts range from the balletic rhythmic parry-and-counter of Sekiro, the physical thrill of slicin’ up blocks in Beat Saber and the rock-paper-scissors fighting game stylings of For Honor.
Enter Griefhelm, the new title by solo developer Johnny Dale Lonack, a guy who has clearly done his homework on virtual swordplay.
Enter Griefhelm, the new title by solo developer Johnny Dale Lonack, a guy who has clearly done his homework on virtual swordplay.
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