8 Oct 2020

๐Ÿ’ฆ๐Ÿ†Leisure Suit Larry: Wet Dreams Don’t Dry | XBOX | Review | "A surprisingly good-natured, innuendo-filled rump, er, romp" ๐Ÿ’ฆ๐Ÿ† @CrazyBunchTeam #IndieGames #GameDev

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Platform Reviewed: XBOX ONE

Developer: CrazyBunch

Looking back over Leisure Suit Larry’s release history is long and hard. First exposing himself on our screens back in 1987, the adventures of Larry Laffer have been received in a range of ways, from standing so achingly proud that you feel worryingly light-headed to depressingly flaccid, with the last major entry in the series, Leisure Suit Larry: Box Office Bust, being as welcome in my bed as a genital-eating spider comprised entirely of clones of my father’s disapproving eyes that can only be thwarted by watching a looped, grainy VHS tape of myself weeping into a hessian sack filled with physical manifestations of suppressed memories as I’m force-fed burnt clown-hair.

7 Oct 2020

๐Ÿ“ผ ๐Ÿ’ปTelling Lies | Review | Nintendo Switch | "An interesting concept, if you have the patience for it to reveal itself" ๐Ÿ“ผ ๐Ÿ’ป @A_i @mrsambarlow #GameDev #IndieGames

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Sam Barlow’s previous game, Her Story, put the player in the position of a person watching the interview of a woman (in VHS format, natch) as she reveals more about herself and her situation. 

Naturally, the order in which you watch the clips is scrambled and thus the player must make the story cohesive in their own mind from what they have seen. 

This approach reminded me a lot of Simon Meek’s performance piece, Marnie Wakes, which is presented as 32 cards with fragmented thoughts and dialogue on each. This means that the order in which you approach the information dictates how the story plays out in your head, a different story for each person but the same cards are provided. Saucy.
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