I’ve been following the development of Gamedec for a couple of years, playing the PC preview back in 2020 really gave me a taste for the thought of a choice-rich RPG that was bereft of any combat in the core gameplay.
I think at the time, I’d covered a handful of games with clunky combat and the thought of an RPG fully focussed on the dialogue / investigative side of things seemed a very cool way to go.