Since the first release in 1996, the Metal Slug series was a long-time staple in arcades over the world. I was first introduced to Metal Slug in the back of a dingy record store (Rainbow Records) in my hometown of Pontypridd, it was one of three cabinets at the back of the shop (the other two were Aliens and Power Drift, if memory serves), and I was instantly hooked on the high-octane action that the game delivered with it’s intense militaristic soundtrack, colourful visuals and zany animations (I’ve always loved the Metal Slug reload animation) – even the in-game slowdown added an oddly cinematic quality to the experience, and made it feel like you were causing so much on-screen carnage and havoc that the game was struggling to keep up with you, good! It’s a series to which I often return, usually when visiting arcades scattered around the UK, as a blast on a Metal Slug title – especially with friends - always brings back great memories.
12 Feb 2024
Banishers: Ghosts of New Eden Xbox Series X Review 9/10 "A wonderfully spun tale of love and grief" ⚔️ @DONTNOD_Ent #IndieGame #GameDev
I’ve been hankering for an RPG to sink my teeth into, and when Banishers: Ghosts of New Eden arrived at GF HQ, I was keen to tuck in and get a few dozen hours of adventuring under my belt. What I didn’t expect was to get sucked into the world of Red and Antea so deeply, and so quickly.
Set during the settling of America in the 1600’s, the game begins with Banishers (effectively mercenaries that deal with hauntings) Red and Antea arriving on boat to New Eden - a small settlement near Boston - having received word from their friend Charles that their ghost handling skills are required in this fledging town.
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