11 Apr 2024

Lexip™ Follows the Way of the Ninja, Bringing its Stunning Range of Licensed Naruto™ Shippuden Accessories to UK Gamers ๐Ÿ–ฑ️๐ŸŽง๐ŸŽฎ @LexipMouse

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 Available in the UK For the First Time, the New Lexip™ Range Brings Quality and Innovation to Gamers with Hardware Designed in Collaboration with Tsume® Art

Lexip™ a leading manufacturer of high-end PC and console accessories, part of the Pixminds® group, announced today the UK launch of a new range of Naruto™ Shippuden licensed accessories, designed in collaboration with Tsume® Art, a world-renowned design agency specialising in the creation of quality products inspired by the world of manga, anime and video games.

The new licensed range of Naruto Shippuden accessories, marks Lexip’s first foray into the UK hardware scene, after long being established as a leading brand of choice by gamers across Europe and North America since 2018. Known for thoughtful design, state-of-the-art features, and a relentless pursuit of excellence, Lexip is pleased to be bringing a full range of products to UK gamers, starting with the Naruto Shippuden range which marries their signature quality with stunning artwork led by Tsume Art.

10 Apr 2024

Outcast: A New Beginning Xbox Review 7.5/10 "An Outcast No More" ๐Ÿ’ฅ๐ŸŒด @OutcastGame #IndieGame #GameDev

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Outcast: A New Beginning Xbox Review
I’ve had a spotted history with Outcast, when it was originally released in 1999, I played it briefly over a friend’s house and was entranced by the world conjured and possibilities laid out. The unfortunate thing was, I didn’t have a PC that could really get the most out of it at the time, and I fell away from it – assuming that I’d return soon – but the next time I spent any time with the game was when I picked up Outcast: Second Contact in 2020, and, revisiting the game so long after release highlighted the sheer scope and imagination of developers Appeal Studios, along with the unavoidable fact that the design and mechanics were lodged in a transitory period of the third-person open-world genre, and had aged appropriately.

Thus, when I caught wind of this new entry in the franchise- pseudo-reboot, pseudo-revising, pseudo-revisiting pseudo-sequel – call it what you want – I was glad to discover that I feel that this I finally the most complete, accessible, and wonderful way to know the story of the impossibly named ‘Cutter Slade’, and appreciate the full scale of the dev’s vision. A vision set into motion almost thirty years ago.

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