The gaming industry has been around since Tennis For Two, the first video game, debuted back in 1958, but it arguably didn’t really get going until the internet became ubiquitous.
And evidence for that can be found by looking at the video game industry’s revenues over the years. In 2005, when the internet wasn’t yet fully fledged, revenues hovered around the $60 billion mark; by 2022, it had skyrocketed to nearly $200 billion.
Of course, that didn’t just happen because the internet was around. It happened because the internet provided a wealth of advantages that were conducive to the gamer’s experience, some of which we’ll outline below. And the most exciting part? We’ve only scratched the surface of what the internet can do for the gaming world, so there’s no telling what things will be like in the future.