12 Dec 2024

How the Internet Transformed Gaming

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The gaming industry has been around since Tennis For Two, the first video game, debuted back in 1958, but it arguably didn’t really get going until the internet became ubiquitous.

And evidence for that can be found by looking at the video game industry’s revenues over the years. In 2005, when the internet wasn’t yet fully fledged, revenues hovered around the $60 billion mark; by 2022, it had skyrocketed to nearly $200 billion

Of course, that didn’t just happen because the internet was around. It happened because the internet provided a wealth of advantages that were conducive to the gamer’s experience, some of which we’ll outline below. And the most exciting part? We’ve only scratched the surface of what the internet can do for the gaming world, so there’s no telling what things will be like in the future.


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Video Game Lo Fi: Undertale (Vol. 1) Vinyl Review By Britt πŸ“€πŸ’Ώ @CuragaRecords #Vinyl #VideoGameVinyl

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Video Game Lo Fi: Undertale (Vol. 1) Vinyl Review
In this collection, producers Hotline Sewhani & Emunator join the long-running Curaga Records Lo Fi series with a chillhop take on music from the seminal indie game. Featuring ten tracks that all clock in at under three minutes each, this is an album that packs a lot into a short space of time, and fleshes out the originals with airy synth, lush melodies, delicate, glassy percussion, trip-hop beats and even a touch of slap bass (good), all wrapped up in the usual Curaga Records high quality presentation and artwork.
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