6 Oct 2020

πŸŽ™️ Super Rare Games - Ryan Brown Interview - "Head of Saying Stuff at Super Rare Games" πŸŽ™️ @Toadsanime @SuperRareGames

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Britt: Hi Ryan! I know we’ve met at game conventions over the years but for those unfamiliar, could you give an overview of your personal gaming history and current position at Super Rare Games? 

Ryan: Absolutely - hey readers, I'm Ryan Brown, perhaps better known as Toadsanime in the gaming sphere. I'm the Head of Saying Stuff at Super Rare Games, a company that publishes a rare print physical Nintendo Switch game every 3 weeks. 

If you see newsletters, social media posts, marketing campaigns, or even press releases, that'll be from lil ol' me! I previously worked in a similar role for video game merchandise and games publisher Numskull, and as a video games journalist for The Mirror, etc.

πŸ”️⛺️πŸ—»Kholat | PC | Review | “I tried so hard, and got so far, but, in the end, it doesn’t even matter.” πŸ”️⛺️πŸ—» @PixelHunted #GameDev #IndieGame

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Chester Bennington once sang: “I tried so hard, and got so far, but, in the end, it doesn’t even matter.” This could be the motto of Kholat, an indie horror title from IMGN.PRO that starts strong but gradually becomes less and less enjoyable

Kholat is inspired by the notorious Dyatlov Pass Incident in which nine Russian hikers died in Ural mountains in 1959. 

An investigation revealed that they’d frantically clawed their way out of their tents in the middle of the night, with their bodies found naked and mutilated in the mountains - some reports claiming that high levels of radiation were found on the bodies.

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